

Yeah, I've been there, only I've done what Smith Micro should have done and sorted all the video tutorials into a logical order of natural progression for you. For whatever reason, the video tutorials aren't sorted into any logical order of progression making them hard to follow. Moho? Pro 12 is perfect for professionals looking for a more efficient alternative to traditional animation.So you've bought Smith Micro's Moho Pro 12 along with the Moho, 10 hour, 104 Video Tutorials Add On pack so you can get learning right away. With an intuitive interface and robust features such Smart Bones?, Smart Warp, Bezier handles optimized for animation, frame-by-frame tools, a professional Timeline, physics, motion tracking, motion graphs, 64-bit architecture and much more, Moho? Pro 12 delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists. Smart Bones is an incredible feature that reduces or entirely removes distortion around your character’s joints – specifically around knees and elbows.

Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls.

Several major enhancements have been made to Moho’s bone features.

The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving.
